Liaise with team leader to produce high-quality 3D characters, costumes and props
Combine artistic aesthetics to create high-standard 3D realistic characters, and the performance of the characters as close to real life according to the character's story background and beauty
Ensure that the assets are optimized and materials are realistic
Requirements
At least 5 years of experience in film or gaming industry
Strong foundation in topology, texturing and understanding of material requirements
Ability to complete 3D Model independently
Familiar with the PBR process and be proficient in using Substance Painter, Maya, ZBrush, Marvelous Designer and other mainstream software